In this project of the master's degree at UPC we had to coordinate to create our own engine in C++ and later a game created with this same engine.
Responsible for integrating all audio assets into the Wwise audio engine and programming the necessary code to ensure its integration with our engine and game. Additionally, collaborated with audio designers and composers to translate the desired concepts into the final audio result.
Responsible for implementing features such as combat systems, AI enemies, the whole spaceship level and some VFXs.
Responsible for implementing engine tools, graphic features and all the audio system.
Joined the team as a game programmer mid development and I've been responsible of implementing some gameplay features & systems and UIs.
As a final year project of my Multimedia Engineering degree I decided to develop a mobile music game created with Unity.